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In this respect, it remains important to move beyond the company-consumer dyad to take into account all interacting stakeholders (Woratschek et al. 2014), relying in particular on the notion of stakeholder network, as Grohs et al. (2020)3 did in the case of sports events.
KEY POINTS – The contrast with classical approaches to innovation is significant. Von Hippel and his colleagues take the opposite stance on the still widespread view that innovation comes exclusively from industry and its entrepreneurs, from the identification of markets to the propagation of novelty. The LUT makes it possible to highlight the importance of more ordinary actors on the periphery of productive systems by taking into account the role of users (described as growing, to the point of evoking a “democratization of innovation”). However, it is important not to misunderstand the main interest of this inverted model of innovation: it is true that lead users occasionally take the place of industrialists; but in a more structural way, they provide them with valuable information about expert uses, without which many industrially produced innovations would not see the light of day or would prove to be out of step with the needs emerging from the field. Finally, one may wonder whether the LUT does not stimulate more reflection on ideation and invention than on innovation as a whole. The increasing attention paid to different forms of open innovation signals a desire on the part of companies to integrate consumers as actors of creativity. This may involve encouraging interactions with different categories of users (user-driven approach), or even making the company a simple facilitator of the co-creation of value by consumers (VCC). These elements open up the possibility of substituting the top-down innovation scheme with a more bottom-up conception with the LUT, or even more horizontal and whirling in other cases (Gaglio 2011).